Fantasy Football Glossary

10 Personnel

Offensive grouping with 1 RB, 0 TE, 4 WR; spread looks.

10-Yard Split

The first 10 yards of the 40-yard dash; reflects burst/acceleration.

11 Personnel

Offensive grouping with 1 RB, 1 TE, 3 WR; common base set.

12 Personnel

Offensive grouping with 1 RB, 2 TE, 2 WR; often run/play-action heavy.

21 Personnel

Offensive grouping with 2 RB, 1 TE, 2 WR; includes fullback/H-back usage.

2PT

Two-point conversion.

2QB

A lineup requirement that forces starting two quarterbacks each week.

2TE

A lineup requirement to start two tight ends.

3-Cone Drill

Combine agility drill measuring change of direction.

3WR

A lineup requirement to start three wide receivers.

4-Minute Offense

An offensive play type or package; relevant for predicting usage and fantasy opportunities.

4-Point Passing TD

A scoring rule awarding 4 points for a passing TD (common default).

40-Yard Dash

NFL Combine speed test over 40 yards.

6-Point Passing TD

A scoring rule awarding 6 points for a passing TD.

Achilles

Tendon injury; often long recovery and performance uncertainty.

ACL

Anterior cruciate ligament injury; often season-ending with long rehab.

Add/Drop

Transaction: add a player and drop another to keep roster size constant.

Adjusted Line Yards

Run-blocking metric estimating OL contribution (source-dependent).

ANY/A

Adjusted Net Yards Per Attempt. A QB efficiency metric incorporating sacks, TDs, and INTs.

aDOT

Average depth of target: average air yards on a player's targets.

ADP

Average Draft Position; the average pick number at which a player is selected across drafts.

Air Raid

An offensive system emphasizing high-tempo, pass-heavy play calling.

Air Yards

Total yards the ball travels in the air on targets (before catch).

Air Yards Per Game

Average air yards per game.

Air Yards Per Route

air yards divided by routes run (primarily for receiving stats).

Air Yards Per Snap

air yards divided by snaps played (context-dependent).

Air Yards Per Target

Air yards divided by targets.

Air Yards Rate

air yards per relevant denominator (snap, route, play, or dropback depending on context).

Air Yards Share

A player's share of team air yards.

All-Play

Format where each team effectively plays every other team weekly; record reflects total wins vs all teams.

Anchor RB

Draft strategy that secures one elite running back early, then waits on the position.

Anchor WR

Draft strategy emphasizing one elite WR early, then building around that anchor.

Angle Route

A named receiver route concept used in football; relevant for understanding player roles and target types.

ANY/A

Adjusted Net Yards per Attempt; QB efficiency including sacks, TDs, and INTs.

Assist

In IDP scoring, an assisted tackle credited when two or more defenders share a tackle on the same play. Some leagues score assists separately from solo tackles (often worth fewer points)

Assisted Tackle

A tackle where multiple defenders share credit (IDP stat).

Assists Per Game

Average assisted tackles per game.

Assists Per Snap

assisted tackles divided by snaps played (context-dependent).

Assists Rate

assisted tackles per relevant denominator (snap, route, play, or dropback depending on context).

Assists Share

assisted tackles as a percentage share of the team total (definition depends on stat source).

Att

Abbreviation for attempts (pass attempts or rush attempts depending on context).

Auction Draft

Draft format where managers bid a fixed budget on players.

Auto-draft

A fallback state for managers who fail to make a pick within the draft timer. The system typically selects based on ADP or Custom Rankings .

Auto-Substitution

Rule where a backup automatically replaces an inactive starter (platform/league dependent).

Away Split

Performance in away games vs home games.

AY/A

Adjusted Yards per Attempt; QB efficiency including TDs and INTs.

Back-Shoulder Fade

A named receiver route concept used in football; relevant for understanding player roles and target types.

Backfield Target Share

Share of team RB targets captured by a specific RB.

Backfield Wheel

A named receiver route concept used in football; relevant for understanding player roles and target types.

Bell-cow RB

A running back who handles the majority of a team's rushing and receiving workload.

Bench

Roster players not in the starting lineup.

Bench Depth

Number and quality of players on your bench.

Bench Points

Points scored by bench players; used as a tiebreaker in some leagues.

Bench Press

Combine strength test counting reps at 225 lbs (historical).

Bench Spot Value

How valuable each bench slot is for stashes and churn.

Bench Stash

Holding a player on the bench for potential future value.

Best Ball

Draft-and-forget format where the system automatically starts the highest scorers.

Best Ball Lineup Optimization

Best ball rule where highest-scoring eligible lineup is used automatically.

Blind Bidding

Waiver system where managers submit hidden FAAB bids; high bid wins.

Bonus Scoring

Extra points for reaching thresholds (e.g., 100 yards, 300 yards).

Boom/Bust

A volatile scoring profile with high spike weeks and low dud weeks.

Bootleg

An offensive play type or package; relevant for predicting usage and fantasy opportunities.

Box Safety

A safety aligned closer to the line; often higher tackle opportunity.

Bracket Coverage

Double-teaming a receiver with help over the top; can reduce big plays.

Breakaway Run

A long run gaining a large chunk of yards (definition varies, often 15+).

Breakaway Run Rate

Share of runs that go for a long gain (definition varies).

Breakout

A player who significantly exceeds prior performance expectations.

Bridge QB

Temporary starting quarterback holding the role until a long-term option is ready.

Bring-Back

Including a player from the opposing team to correlate with a stack in a high-total game context.

Broad Jump

Combine explosiveness test (standing long jump).

Broken Tackle

A missed tackle by a defender that the ball carrier survives.

Bullying the Flex

Drafting extra RB/WR depth so your flex spot is consistently strong versus opponents.

Bunch

Clustered receiver alignment creating releases and pick concepts.

Bust

A player who fails to meet expectations relative to cost or draft position.

Buy Low

Trade tactic: acquire a player when value is depressed.

Bye Week

A week when an NFL team does not play.

Bye Week Fill-In

A short-term starter used to cover a bye week.

Bye Week Planning

Managing roster construction to survive bye weeks without dropping key players.

Bye Week Stack

A roster with many starters sharing the same bye, creating a weak week.

Byemageddon

A specific week in the NFL schedule where a high volume of teams (often 6+) are on bye simultaneously.

C

Center; snaps the ball and blocks interior.

Campus to Canton

A fantasy format linking college and NFL player ecosystems.

Cap Hit

The cost charged against your salary cap for a player.

Carries Per Game

Average rushing attempts per game.

Carries Per Route

rushing attempts divided by routes run (primarily for receiving stats).

Carries Per Snap

rushing attempts divided by snaps played (context-dependent).

Carries Rate

rushing attempts per relevant denominator (snap, route, play, or dropback depending on context).

Carries Share

rushing attempts as a percentage share of the team total (definition depends on stat source).

Catch Rate

Receptions divided by targets.

Catchable Target Rate

Share of targets considered catchable (tracking metric).

CB

Cornerback (IDP label; usually volatile scoring).

Ceiling

The maximum realistic scoring output of a player.

Chalk

A highly popular or obvious fantasy play in a given week.

Championship Week

The final week of your fantasy playoffs.

China Route

A named receiver route concept used in football; relevant for understanding player roles and target types.

Cmp

Abbreviation for completions.

Collusion

Unfair cooperation between managers to manipulate league outcomes.

Comeback Route

A named receiver route concept used in football; relevant for understanding player roles and target types.

Commissioner

The league administrator responsible for rules and operations.

Completions Bonus

Extra points awarded for reaching a threshold in completions (league-specific).

Completions Penalty

Negative points assigned based on completions (league-specific).

Completions Per Game

Average completions per game.

Completions Per Snap

completions divided by snaps played (context-dependent).

Completions Rate

completions per relevant denominator (snap, route, play, or dropback depending on context).

Completions Share

completions as a percentage share of the team total (definition depends on stat source).

Concussion Protocol

NFL process for concussion evaluation and clearance.

Conditional Waiver

A prioritized list of waiver targets that process in order.

Consolation Bracket

A playoff bracket for non-championship teams (often to set draft order).

Contender

A roster built to compete for a title in the current season.

Continuous Waivers

A rule where all adds run through waivers at scheduled times (no instant adds).

Contract

A league-defined multi-year agreement tying a player to your roster at a cost.

Contract Extension

Increasing a player's contract length (league-defined).

Corner Route

A named receiver route concept used in football; relevant for understanding player roles and target types.

Cover 0

A defensive coverage concept that can influence target distribution and passing efficiency.

Cover 1

Single-high safety coverage shell (man-heavy).

Cover 1 Robber

A defensive coverage concept that can influence target distribution and passing efficiency.

Cover 2

Two-high safety coverage shell (zone-heavy).

Cover 2 Man

A defensive coverage concept that can influence target distribution and passing efficiency.

Cover 2 Zone

A defensive coverage concept that can influence target distribution and passing efficiency.

Cover 3

Three-deep zone coverage shell.

Cover 3 Match

A defensive coverage concept that can influence target distribution and passing efficiency.

Cover 4 (Quarters)

A defensive coverage concept that can influence target distribution and passing efficiency.

Cover 6

A defensive coverage concept that can influence target distribution and passing efficiency.

Coverage Snap

A snap where a defender is in coverage responsibility (tracking stat).

CPOE

Completion Percentage Over Expected; completion rate vs expectation given throw difficulty.

Curl

A named receiver route concept used in football; relevant for understanding player roles and target types.

Cut

Removing a player from a fantasy roster.

Cut Penalty

A contract-league rule where releasing a player has a cost (dead money).

D

Doubtful: player is unlikely to play.

D/ST

Defense and Special Teams roster position.

D/ST Depth

Bench strength at that position.

D/ST Explosive Plays Allowed

A per-player or position-group measure of explosive plays (big gains) (context varies by source).

D/ST Fantasy Points Allowed

A per-player or position-group measure of fantasy points (context varies by source).

D/ST Goal Line TDs Allowed

A per-player or position-group measure of goal-line touchdowns (context varies by source).

D/ST Points Per Blocked Kick

Team-defense scoring awarding points for a blocked kick (league-specific).

D/ST Points Per Blocked Punt

Team-defense scoring awarding points for a blocked punt (league-specific).

D/ST Points Per Defensive TD

Team-defense scoring awarding points for a defensive/special-teams touchdown (league-specific).

D/ST Points Per Fumble Recovery

Team-defense scoring awarding points for a defensive fumble recovery (league-specific).

D/ST Points Per Interception

Team-defense scoring awarding points for a defensive interception (league-specific).

D/ST Points Per Kick Return TD

Team-defense scoring awarding points for a kickoff return touchdown (league-specific).

D/ST Points Per Punt Return TD

Team-defense scoring awarding points for a punt return touchdown (league-specific).

D/ST Points Per Sack

Team-defense scoring awarding points for a sack recorded by the defense (league-specific).

D/ST Points Per Safety

Team-defense scoring awarding points for a safety (league-specific).

D/ST Premium

Extra value a position gains due to lineup requirements or scoring settings.

D/ST Receptions Allowed

A per-player or position-group measure of receptions (context varies by source).

D/ST Red Zone TDs Allowed

A per-player or position-group measure of red zone touchdowns (context varies by source).

D/ST Replacement Level

Baseline waiver-level production at that position.

D/ST Scarcity

How limited strong options are at a position relative to starters required.

D/ST Streaming

Weekly rotation at that position based on matchup.

D/ST Touchdowns Allowed

A per-player or position-group measure of touchdowns (context varies by source).

D/ST Yards Allowed

A per-player or position-group measure of yards (context varies by source).

Daily Waivers

Waivers that process every day at a set time.

DB

Defensive back group (IDP).

DE

Defensive end (IDP position label).

Dead Cap

Cap space consumed by cut penalties or retained salary (league-defined).

Deep Target

A target thrown far downfield (definition varies, often 20+ air yards).

Deep Threat Role

A receiver role emphasizing downfield targets and higher volatility.

Defense Points Allowed

D/ST scoring based on points allowed, often in tiers.

Defense Yardage Allowed

D/ST scoring based on yards allowed (if enabled).

Defensive Touchdown

A TD scored by a defensive player or unit.

Designed Run

An offensive play type or package; relevant for predicting usage and fantasy opportunities.

Devy (Developmental)

A sub-format of dynasty where a specific roster segment is dedicated to stashing collegiate prospects prior to their NFL eligibility.

Dime Package

Defense with 6 DBs to defend passing.

Dispersal Draft

A specialized event triggered when multiple managers leave a league; their combined players and picks are pooled and redrafted by new owners .

Diversified Bye Weeks

A roster built to spread bye weeks to reduce lineup disruption.

Division Record

Record versus division opponents; used for divisional tiebreaks.

DL

Defensive line group (IDP).

DNP

Did Not Practice injury designation.

DNP

Did Not Practice. A status from the midweek practice report used for predictive modeling.

Dome Game

A game played indoors; reduces weather-related volatility for passing and kicking.

Dome Split

Performance in dome games vs outdoor games.

DOT

Depth of target; how far downfield targets are thrown.

Double Flex

A lineup with two flex spots.

Doubtful

Indicates a chance of playing; typically a precursor to being inactive.

Draft

The process of selecting players to form fantasy rosters.

Draft Lottery Odds

The probability distribution used to randomize rookie/keeper draft order.

Draft Pick Value

A pick's worth in trades based on expected player quality and scarcity.

Draft Queue

A list of players you pre-rank in a draft room.

Drop Add Delay

Rule preventing immediate re-adding of a recently dropped player (league-defined).

Drop Candidate

A player you would consider cutting to make room for an add.

Dropback Pass

An offensive play type or package; relevant for predicting usage and fantasy opportunities.

DT

Defensive tackle (IDP position label).

DVOA

Defense-adjusted Value Over Average. An efficiency metric comparing success on every play to the league baseline, adjusted for opponent strength.

Dynasty

A fantasy format where managers retain rosters indefinitely. Success depends on long-term valuation of rookies and draft picks.

Early Season Split

Performance in early-season weeks vs later weeks.

Early Window

Sunday early games time slot; lineup locks earlier for those players.

Early-Down Carry Share

A player's share of team total rushing attempts in opportunities on 1st and 2nd down.

Early-Down Route Participation

Percent of dropbacks where the player ran a route during opportunities on 1st and 2nd down.

Early-Down Snap Share

Percent of team snaps played during opportunities on 1st and 2nd down.

Early-Down Target Share

A player's share of team total targets in opportunities on 1st and 2nd down.

Early-Down Touch Share

A player's share of team total touches (carries + receptions) in opportunities on 1st and 2nd down.

ECR

Expert Consensus Ranking; aggregated rank from many analysts.

EDGE

Edge rusher role/label; pass rusher off the edge.

Emergency Starter

A last-minute replacement due to injury/inactive news.

Empire

A dynasty variant where a portion of the entry fees is held in a "side pot" that only pays out when a manager wins back-to-back championships or multiple titles in a fixed window.

Empty Set

Formation with no RB in the backfield; often increases quick passing.

End Zone Target

A target thrown into the end zone.

End Zone Targets Per Game

Average end zone targets per game.

End Zone Targets Per Route

end zone targets divided by routes run (primarily for receiving stats).

End Zone Targets Per Snap

end zone targets divided by snaps played (context-dependent).